About This Content We Were Here Too is an online first-person cooperative adventure set in a fictional medieval castle. The game is a new standalone entry in the We Were Here series. We Were Here Too is all about cooperative discovery, immersion and teamwork. Together with a partner, you must solve puzzles through smart communication. Commercial (Digital) published by Total Mayhem Games on Nov 11, 2019 containing original soundtrack from We Were Here Together with compositions by Leon van der Stel.
We Were HereDevelopers |
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Engines |
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Unity 5[Note 1] |
Release dates |
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Windows | February 3, 2017 |
macOS (OS X) | February 3, 2017 |
Linux | July 28, 2017[2] |
- 1Availability
- 2Game data
- 5Audio settings
- 6Network
- 8Other information
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Soundtrack We Were Soldiers Youtube
We Were Here |
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We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
Key points
- This game requires two players to communicate via microphones.[3]
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Steam |
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DLC and expansion packs
Name | Notes |
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Original Soundtrack | 9 songs composed by Leon van der Stel.[4] |
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>SavesGraphicsOptionsModel.binary[Note 2] <path-to-game>SavesKeyBindingModel.binary <path-to-game>SavesOptionsModel.binary HKEY_CURRENT_USERSoftwareTotal Mayhem GamesWe Were Here |
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macOS (OS X) |
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Linux |
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- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location[edit]
We Were Here: Original Soundtrack Download Mp3
System | Location |
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Windows | <path-to-game>Saves[Note 2] |
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macOS (OS X) |
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Linux |
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Save game cloud syncing[edit]
Video settings[edit]
In-game video settings.
Graphics feature | State | Notes |
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Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD |
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Field of view (FOV) | 60 - 100°. Default is 75°. |
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Windowed |
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Borderless fullscreen windowed | Used in place of exclusive fullscreen. |
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Anisotropic filtering (AF) | On/off toggle. |
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Anti-aliasing (AA) | Up to 8x. |
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Vertical sync (Vsync) |
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60 FPS and 120+ FPS |
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High dynamic range display (HDR) |
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Input settings[edit]
In-game game settings.
In-game keybindings.
Keyboard and mouse | State | Notes |
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Remapping | Movement controls cannot be remapped. |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support |
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Controller remapping | Movement controls cannot be remapped. |
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Controller sensitivity |
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Controller Y-axis inversion |
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XInput-compatible controllers |
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Xbox button prompts |
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Impulse Trigger vibration |
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Tracked motion controllers |
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Button/gesture prompts |
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Generic/other controllers |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio settings[edit]
In-game audio settings.
Audio feature | State | Notes |
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Separate volume controls | Music, Sound Effect, Voice Chat |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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Local play |
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LAN play |
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Online play | 2 | Co-op
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Connection types
Type | Native | Notes |
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Matchmaking |
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Peer-to-peer |
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Dedicated |
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Self-hosting |
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Direct IP |
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VR support[edit]
Headsets | Native | Notes |
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HTC Vive |
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Oculus Rift |
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OSVR |
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Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer (compatibility list). |
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Devices | Native | Notes |
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Tracked motion controllers | See Input settings for details. |
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Traditional controller | See Input settings for details. |
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Keyboard/Mouse |
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Tobii Eye Tracking |
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Play area | Native | Notes |
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Seated |
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Standing |
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Room-scale |
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Other information[edit]
API[edit]
Technical specs | Supported | Notes |
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Direct3D | 11 |
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Executable | 32-bit | 64-bit | Notes |
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Windows |
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macOS (OS X) |
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Linux |
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 7 | 10 |
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Processor (CPU) | Intel Core i3-4130 | Intel Core i5-4460 |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 960 Nvidia GeForce GTX 1060 (VR) DirectX 11 compatible |
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Other | A working PC-compatible microphone |
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- A 64-bit system is recommended.
macOS (OS X) |
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Minimum | Recommended |
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Operating system (OS) | 10.12 |
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Processor (CPU) | Intel Core i5-5250U | Intel Core i7-6920HQ |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 6000 | AMD Radeon Pro 455 |
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Other | A working PC-compatible microphone |
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Linux |
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Minimum |
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Operating system (OS) | Ubuntu 12.04 |
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Processor (CPU) | Intel Core i3-4130 |
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System memory (RAM) | 4 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 |
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Other | A working PC-compatible microphone |
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Notes
- ↑Unity engine build: 5.6.6f2[1]
- ↑ 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
- ↑Verified by User:Baronsmoki on 2019-09-18
- ↑We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
- ↑We Were Here on Steam - last accessed on 2019-09-18
- 'This game requires both players to have a working PC-compatible microphone.'
- ↑We Were Here: Original Soundtrack on Steam - last accessed on 2019-09-19
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Even through the Covid-19 crisis, our team is working hard from their home offices, couches and kitchen tables, to serve you some new puzzle adventure fun soon! During this situation it can take a bit longer to answer incoming messages, but we’re doing the best we can to come back to you as soon as possible!